Cheats
PC Game Cheats
0-9
688 Hunter Killer
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 | Janes 688i Hunter Killer (PC CD Jewel Case w/ Printed Manual) (Windows 95)
Manufacturer : Janes Release Date :
- You have complete control over your sub: manage all resources, including crewmen training, weapons loadouts and more.
- The most accurate nuclear attack submarine simulator ever, developed by "Sonalysts", a defense contractor that designs submarine simulators for the U.S. Navy.
- Uses real-world terrain based on satellite data to model ocean depth and water density for the entire globe. |  | 688(I) HUNTER/KILLER (PC)
Manufacturer : Electronic Arts Release Date :
- Gold CD-Rom Classics Edition
- For Windows 95 / 98 |
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PC - 688 Hunter Killer Cheats
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Cheat mode
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| Quick Tips
for Quiet Captains Here is an in-depth analysis
of all seven training, 11 single, and 15 campaign
missions. I. Training Missions
1. The
Silent Service
Two US
Spruance class destroyers are playing the role of
enemy vessels in this mission. Don't shoot them.
No special loadout is required for this mission
so read your briefing carefully then get
underway. Your objective is to transit the
exercise area undetected and reach a point 50
nautical miles south of your start position.
This
mission emphasizes stealth. You are required to
receive radio traffic at least once during the
exercise. Accept for those times when you are
receiving radio traffic, remain as deep as
possible and set your speed at 10-15 knots. Steer
clear of the two surface ships.
2.
Assault On Freeport
This
mission is an exercise in the use of Tomahawk
missiles. You are required to fire four of these
missiles from a specific point within a very
narrow launch window. The launch point is 30nautical miles to the south-east so you're going
to have to hurry. Set turns to 25 knots and take
up a course of 165 degrees. Don't worry about
cavitating, there are no other naval vessels in
the area.
Once you
reach the launch point, raise your radio mast and
check on the latest traffic. Your orders require
that the missiles make landfall at specific
locations. Use the targeting map and set the
missile waypoints accordingly. All of the
missiles must be launched prior to 19:15 hours so
watch the clock.
3.
Virginia SLMMs
This is a
two-part mission. The first part gives you some
practical experience in laying hasty minefields.
The second part requires you to navigate through
the minefield you just laid. You'll need at least
six SLMMs to complete this mission but take a few
extras just in case. Swap out a couple torpedoes
in favor of extra mines but make sure you have
the minimum required number.
When you
have placed six mines at the locations called for
in your briefing, you are ready to tackle the
second part of the mission. Because you know
their locations, getting past these mines will be
a piece of cake. (It won't be so easy later on
when you are asked to pass through an enemy
field, however.) Essentially, all you need to do
is plot a course and speed that avoids getting
too close.
4. Fire
One!
Two MK-37
mobile targets are playing the role of enemy
Victor II class submarines. Your mission is to
destroy these two targets using ADCAP Ex
torpedoes. No special load-out is required. Just
read the briefing and get underway. Torpedo hits
on these targets are simulated. You'll know if
you score a hit when the torpedo executes a
turnaway maneuver and shuts down. The closer of
the two MK-37s is located only several thousand
yards to your northeast at a depth of 150 feet.
The second MK-37 is located several nautical
miles to your south-southeast at a depth of 500
feet.
5. Just
Like John Wayne
Target
identification plays a big part in this mission.
You are surrounded by numerous contacts but only
two are legitimate targets. The rest are neutral
fishing boats or other non-military vessels. Make
certain of your targets before shooting. (You're
going to feel very silly putting a torpedo into
somebody's Bayliner.)
The two
targets you need to destroy are Cimarron class
tankers. Since these targets are surface vessels
you'll want to position yourself above the
thermal layer. The closer of the two tankers is
located several nautical miles to the west. Takeup a course of 270 degrees and set turns for 5
knots. One ADCAP EX should do the trick. The
second target is located to the east. Turn to 90
degrees and proceed at flank speed to intercept.
Again, be careful of civilian and neutral
shipping in the area.
6.
SINKEX
You are to
attack a non-moving target (a ex-Oliver Perry
class frigate) with a Harpoon anti-ship missile
using only your ESM sensor. Raise your ESM mast
to get a bearing on the target. It's located at
approximately 88 degrees. Set a course of 90
degrees and make turns for 2 knots. Set your
Harpoon search pattern to wide, and fire.
You must be
sure the target area is clear before firing.
Monitor radio traffic and check your ESM readings
frequently. Two neutral merchant ships are
leaving the area. If you fire too soon, there's a
possibility you may hit one. Don't be in a rush
to launch the missiles.
7. Mano
a Mano
Consider
this mission as your Graduation Day exercise. In
the ultimate test of your seamanship, you are to
engage another 688(I) submarine in simulated
combat, one on one. Just to make things a little
more difficult, a merchant ship will be
transiting the exercise area from north to south
at 10 knots. Ignore it.
Not only isthe 688(I) a very capable submarine, your
opponent is one of the Navy's top sub drivers.
His Proficient rating means you have your work
cut out for you. At the start of this mission,
the "enemy" is located approximately 10
nautical miles to the north-north-west below the
layer at a depth of 700 feet. He's moving at 10
knots so you should detect him early on.
II.
Single Missions
1. One
Step At A Time
This first
mission is a tutorial. Follow the walk-through
instructions in the manual.
2.
Fighter Planes Don't Float
This is a
Search and Rescue (SAR) mission. A raft with
several pilots is located about 30 nautical miles
to the north-north-east. A Grisha and Heroj are
lurking in the vicinity of the downed pilots,
however. Remain near the surface and begin slowly
moving north. Use your ESM sensor to target the
Grisha and fire a bearing-only salvo of two
Harpoons.
The Heroj
is located about 10 nautical miles north of you,
moving west to east at a speed of 5 knots. It has
a Novice crew and shouldn't pose too much of a
problem. Get rid of it quickly then move to pick
up the pilots. Be sure to monitor the radio for
late-breaking information.
3.
Mohamar's Madness
Your
objective is the destruction of a chemical
weapons plant at 29-30N, 20-30E. It is protected
by three SAM bunkers so you will have to guide
your TLAMs accordingly. Three Libyan surface
ships (a Krivak and two Grishas) and a Foxtrot
are on patrol nearby so things will get tricky.
Time is critical so move quickly. You must launch
all the missiles by 08:15 hours. It is not
necessary to engage the Libyan vessels, so don't.
You can count on being detected, though, so
launch your missiles then get the heck outta
Dodge.
4. Rebel
Yell
You are to
destroy a Delta class SSBN in the Sea of Okhotsk.
Guarding the Delta are two attack subs, an Akula
and Victor II. Be advised that a biological is
transiting the area, so confirm your targets
before firing. All three of the enemy subs are
north of your position moving west to east.
The nearest
enemy sub is the Victor II. It is traveling at 8
knots at a depth of 150 feet. This places it
above the thermal layer. A single ADCAP should
take care of business. The Akula will be a little
more difficult to get rid of. It is running at 5
knots and located below the thermal layer. The
Delta is located about 2 nautical miles further
north.
5.
Fidel's Folly
Your
objective is to enter a mined harbor and destroy
a cargo ship carrying nuclear weapons. This
mission is difficult because of the enemy
helicopters patrolling the entrance. Limit your
time near the surface. To enter the harbor, stick
to the eastern coastline. This will avoid the
minefield.
Use your
ESM sensor to target the cargo ship and use
Harpoon missiles to destroy it before it leaves
port. You can safely ignore the Grisha moving
into the area but watch out for the Helix
helicopters overhead. They present the greatest
threat to your sub.
6. Oscar
Winning Performance
The
friendly battlegroup you are protecting is
located about 40 nautical miles to the
south-southeast. It consists of an aircraft
carrier (the USS Nimitz) and an Arleigh Burke
class missile cruiser. An Oscar II submarine
(with a Proficient level crew) is located less
than 10 nautical miles to the north. It is moving
south at 12 knots to attack the battlegroup. Its
present course will bring it close to your
position.
Make your
depth 300 feet and come to a course of 355
degrees. Set turns for 3 knots and wait. Your
forward sonar should detect the enemy sub within
a few minutes. Because of the highly trained
crew, expect it to evade your torpedoes. Launch
multiple fish as a precaution.
7.
Against All Odds
This is one
of the most difficult missions. Your objective is
the Russian carrier: Kuznetsov. Unfortunately, it
is protected by two Slava class destroyers, two
Akula class subs, and several Helix helicopters.
All enemy forces have Proficient rated crews. The
battlegroup is located about 50 nautical miles
west of your position. The two Akula subs are
deployed ahead of the surface ships.
Get a
bearing on the surface ships using your ESM
sensor. Fire at least two Harpoons at each target
but don't linger near the surface. The
helicopters will be breathing down your neck very
soon. Try to knock out the surface ships with
Harpoons otherwise you will be forced to close in
with torpedoes and have to deal with the Akulas.
8.Rebel
Yell II
An Akula
class submarine is chasing down a friendly
surface battlegroup. Although it has a Proficient
rated crew, it will be easy to detect. It is
traveling below the thermal layer at a speed of
20 knots. Your submarine is between the
battlegroup and the Akula. Maintain your present
position and it will come to you. Expect it to
successfully evade at least one of your
torpedoes. Fire several just as a precaution.
9. Keep
the Petrol Flowing
Two Kilo
class submarines are chasing after a damaged
merchant tanker. You must arrive there first so
set your course for 300 degrees and make turns
for 25 knots. Maneuvering will be difficult
because of the confined area in the Strait. Make
your depth 100 feet. This will ensure that you
don't plow into the bottom.
Once you
reach the vicinity of the merchant ship, change
course to 270 degrees. You'll want to get between
it and the subs coming in from the west. Drop
your speed to 5 knots and deploy your towed
array. The Kilos are quiet but they're no match
for your 688(I). Assign two ADCAPs per sub.
10. Let
My People Go
Your
objective is to drop off a Navy SEAL team at
08-29N, 077-06W by 02:00 hours. Mark this
location on your Navigation overlay. You must
remain at this location for the next two hours in
order to recover the SEAL team and hostages.
Three Turya class patrol boats are in the area.
Don't engage them unless it is absolutely
necessary. A Helix helicopter is on patrol
north-northwest of your location. Spend as little
time on the surface as possible.
11. Need
A Lift
This is one
of the more interesting missions. There are two
Kilo class enemy subs in the area, a crippled
friendly sub to rescue, a DSRV to deploy and
recover, plus a minefield to watch out for. Time
is critical. You have only three hours to make
the rescue.
Set a
course for 360 degrees and make turns for 32
knots. This course will keep you safely east of
the minefield. Your objective is to drop off the
DSRV at 26-49N, 56-41E. Mark this location on
your Navigation overlay. Upon reaching this
point, set your speed to zero. The DSRV launches
and recovers automatically.
III.
Campaign Region 1: The Caribbean
1.
Sealing Their Fate, Part I
Your
mission is to insert a Navy SEAL team off the
southern coast of Cuba (22-02N, 080-38W). Success
depends on remaining undetected. Engaging enemy
vessels is out of the question. The water is deep
enough to allow you to get below the layer and
crank up your speed. Do it. You must reach the
insertion point quickly. Watch out for the
Foxtrot class sub and Koni class frigate. These
vessels are located between you and the drop-off
area. Since you cannot engage them, determine
their bearing then cut behind them.
2.
Sealing Their Fate, Part II
This
mission requires you to go back in a pick up the
SEAL team you dropped off previously. Two enemy
Foxtrots are stationed along the coast near the
pick-up point (22-02N, 80-38W). They are creeping
along at 3 knots just waiting for you to come
sailing in. Be careful. Two Osa class patrol
boats are located 20 nautical miles to your west.
They are also moving toward the pick-up at high
speed. Finally, a Grisha class frigate is several
nautical miles east of your position. It is
likely to detect you unless you dive below the
layer and keep your speed low.
3. Doing
Drugs
Congratulations,
you recovered the team and brought back proof of
drug labs in Cuba. Now you must destroy these
labs with Tomahawk missiles. Move quickly to the
launch point and fire two missiles at each lab.
The coordinates are given to you via radio. On
your targeting map, you'll see the location of
enemy SAM bunkers. Steer your TLAMs between the
bunkers to avoid having the missiles shot down.
There are no enemy subs to worry about but there
are three Osa patrol boats and two enemy choppers
in the area.
4. Crush
the Cartel
Two cargo
ships containing drugs will be leaving the port
of Barranquilla. Monitor the radio for the latest
information concerning their exact location. You
are not authorized attack vessels of the
Columbian Navy so steer clear. They may
mistakenly attack you. When the mission begins,
set a course for 145 degrees and make turns for 5
knots. The two cargo ships will appear on sonar
before long. Fire two torpedoes at each vessel.
5.
Snatch the Boss
This is the
last mission in the campaign. You are to take out
the drug lord by blowing up his yacht; the de la
Cruz. The yacht is located 30 nautical miles
directly east of your present position. When the
mission begins, set a course for 80 degrees. You
may destroy the yacht with either Harpoons or
torpedoes. It's your call. Two FS 1500 patrol
boats are also in the area. They are not in a
position to interfere unless you linger at the
start location.
IV.
Campaign Region 2: The Mediterranean
1. RO/RO
Your Boat
Your
objective is a RO/RO container ship located 20
nautical miles to the north-northeast. Wait for
radio traffic giving you permission to fire. When
authorized, get an ESM fix on the vessel then
launch your Harpoons. There are numerous neutral
and civilian vessels in the area so be careful.
There is one Heroj class sub further to the north
but it does not represent a serious threat.
2.
Across the Line of Death
You are
protecting a friendly battlegroup consisting of
the USS Nimitz and two Arleigh Burke cruisers.
These vessels are located about 30 miles to the
west of your position. A fast moving Osa class
patrol boat has slipped between you and the
battlegroup. Radio traffic will give you
permission to fire. Hit the Osa with several
Harpoons as soon as possible. A Kilo class
submarine, located north of you, is also
threatening the battlegroup. It is travelling
above the layer at 6 knots. Target it with two
ADCAPs.
3.
Surgically Removed
You are
ordered to destroy two Libyan airbases with TLAMs
as a retaliatory measure. Radio traffic gives you
the firing point and launch window. Move quickly
to 31-47N, 18-55E. Two Libyan IL-38s are
releasing sonobuoys nearby so you will have to
complete the firing sequence and leave the area
quickly. Steer your TLAMs so that they avoid the
SAM sites near the coast. A three ship Libyan
surface group is located to the west. You are
free to engage these vessels only after you
destroy your assigned targets.
V.
Campaign Region 3: The Persian Gulf
1.
Straight To HellThis
mission is like playing with razor blades in the
middle of a busy intersection. You must confirm
the presence of a minefield while dealing with
two angry Kilo class subs and a couple of Helix
helicopters. Radio traffic will direct your
activities. The enemy vessels have highly rated
crews so be careful. There is no time limit to
worry about. Track down and destroy the subs
first, then deal with the mines.
2. Duck
In A Shooting Gallery
You are to
launch a Navy SEAL team with orders to knock out
an Iranian oil platform. Radio traffic directs
you to the release point. A Koni class frigate
and Kotor gunboat are patrolling the area. Avoid
engaging these vessels unless absolutely
necessary. Release the SEAL team then remain on
station. The team will return for pick-up
automatically. Transmit the "mission
complete" message when you are at least 100
nautical miles away.
3. Sink
The Navy
This is a
straight-up fight with the Iranian Navy. Three
enemy surface ships are located about 20 nautical
miles away to the north-northeast. Use your ESM
sensor and Harpoon missiles to target and destroy
them quickly. A Kilo class sub is directly north
of your start position. It has a Novice crew and
should be easy to deal with. A Helix helicopter
is flying a box patrol to the west. Ignore it.
Unless you spend too much time near the surface,
it will not venture close.
VI.
Campaign Region 4: The North Pacific
1. They
Said They Were Just Training
This
mission requires you to locate four North Korean
minisubs. These tiny vessels are hard to detect.
You'll have to use active sonar so forget about
remaining stealthy. There are four Grisha patrol
boats strung in a line running west to east. Set
a course of 230 degrees and dive below the layer.
Turn to 270 degrees after about 20 minutes.
You'll find the mini-subs west of 128E. Be
advised that two Helix helicopters are also
patrolling this area.
2. Rogue
Russian
This is a
sub vs sub duel. An Akula class boat (with an
Advanced rated crew) is protecting a Delta class
SSBN (also with an Advanced rated crew). These
subs are both located approximately 15 nautical
miles to your north-northeast. They are moving
very slowly above the thermal layer in
preparation to launch nuclear SLBMs. Take out the
Akula first. It is the more dangerous of the two
subs. There is a whale pod very close to the
enemy subs. Check your targets carefully before
firing.
3. Rebel
Revenge
This is one
of the more interesting missions. An Akula class
sub is hunting a British (allied) Trident class
sub. You must take out the Akula without anyone
knowing you're there (even the Trident). As the
mission begins, you are between the two subs. The
Akula is located 20 nautical miles away along a
bearing of 155 degrees, give or take. Proceed
slowly to avoid detection. The Akula will have to
pass by you in order to get to the Trident.
4. Give
It Everything You've Got
The final
mission in the game is a blockbuster. Your
objective is to kill off the Russian aircraft
carrier Kuznetsov. Protecting it, however, is a
surface group containing a Krivak and two
Grishas. There are also two Akulas, two Kilos,
and a Foxtrot in your immediate area, not to
mention two Helix helicopters overhead. To win
this mission, you must lay a minefield at several
pre-determined locations. Monitor the radio for
late breaking news. Good luck. There are no easy
hints to relate here. Just give it everything
you've got!
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 | 688(I) HUNTER/KILLER (PC)
Manufacturer : Electronic Arts Release Date :
- Gold CD-Rom Classics Edition
- For Windows 95 / 98 |
|
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