Cheat Codes
Free Money
First you do the other cheat...
"In the game buy a guard tower then go to sell when it starts to shut down hit
"s" many minigunners will pop out and the tower will stay very useful(only works with guard
towers)."
Then you can stick the minigunners, and move them close to a sandbag. Now go to the sell button, and move it
over the sandbag, but move it as close to the soldiers as you can. Click sell, and it should sell the
minigunners instead! So you can use both cheats to get unlimited money. Useful, huh?
Full Version Only
Type in c&cfunpark goes to weird dinosaur level.
Hint
In the game buy a guard tower then go to sell when it starts to shut down hit "s" many minigunners will pop
out and the tower will stay very useful(only works with guard towers).
Obolisc destruction
to place your obolisc of light away from your base put a row of sand bags from a building then place your
obolisc, then build two rings of concrete wall around and delete the sandbags!
Cheat mode
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Selling
any ground unit
To sell any ground unit (armor, infantry) you
don't have to build a repair depot, (save money)
just build a sand bag wall, adn place what you
want to sell beside it. Then select
"sell" and move the cursor just beside
the sand bag wall so that it is barly on the unit
you want to sell. If done properly the $ sing
will still rotate. Then click and your unit has
bean sold.
Sandbag
Trick
Build as many sand bags as far away as possible
from your base - e.g. half way across your
screen, this will confuse the NOD or GDI forces
into thinking that there is an invisible wall in
front of them. They will not attack it and you
can go about collecting your tiberium in peace.
P.S. make sure you acctually build the sandbags
in a complete circuit and not to close to your
base or the enemy will attack, the same goes for
your men/buildings or vehicles, if they get too
clsoe to the sand bags and their are enemy forces
behind it they will attack you & the
sandbags. You can use this to also raid havoc on
your enemy by building defenses like turrents
close to his base.
No
silo cheat
When you have a few silos, it's best to keep an
eye on them. If it looks like they are starting
to get full, and you just can't build those
Mammoths fast enough, here's a way to keep from
needing more silos. Start building an expensive
structure (War Factories and such in C&C, and
Chonosperes and missle silos on RA) and when it
finishes, cancel construction. You will get all
you money back plus have more room in silos.
(Tip: make sure there is no action going on so
you don't have to be distracted during a battle,
I hate when that happens)
Hints
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No matter
which side you align yourself with, this war is
going to be bloody, tough, and extremely
dangerous. But there are some basic rules of war
you can implement to help you win any battle youencounter:
Build two
harvesters to bring in money faster.
Don't buy
silos; they're a waste of money. You can
accumulate money without filling up your tiberium
refinery. If you build an expensive item, then
cancel it just before it's ready, the refinery
will show a depletion in tiberium, and you get
all of your money back.
Build a
communications center to give you a satellite
view of the battlefield.
Capture
enemy buildings. From there, you can reap the
benefits of having the buildings, sell them for
money, or build a guard tower or turret next to
them to attack all of the remaining enemy
buildings.
Take over
an enemy tiberium refinery and harvester at the
same time. To do this, wait until the harvester
is inside the refinery.
Keep your
units spread out. Artillery, flamethrowers,
grenadiers, and air strikes can take out largegroups of people at one time.
Don'tforget these keyboard commands found in the
READ.ME file:
G -- Select
your troops and hit "G" to have them
guard an area.
X -- When
you have a group of units selected, hit
"X" to make them scatter. This is quite
effective when dealing with tanks and bombing
runs.
S -- This
will stop your unit dead in its tracks.
1-0 You can
group selected units into a team by hitting CTRL+
a number from 1 to 0. To select that group later
on, just press the number you assigned to that
unit. This is great for regaining control of your
Orcas in the air after you deselected them.
CTRL: Hold
down this key and click the mouse on a target to
force your troops to attack it. You can even
attack your own troops!
CTRL+ALT:
These keys and a click of the mouse will order
troops to guard a particular object, like a
building or another unit. Use this to send a
guard along with your harvester.
As the good
guys, the advantage is yours. One look through
the files our spies recovered from a Nod base
shows that your side has better weapons, but
don't get cocky; the Brotherhood will resort to
all sorts of tricks in their attempts to take
over the world. Here are some tips you can use to
beat 'em:
Use APCs
and tanks to run over people. Be warned, though;
the computerized enemy often has an easier time
running over your troops than you have squashing
theirs.
Use Orcas
to take out Nod turrets. Three Orcas can destroy
a turret in one strike, but you'll have to be
wary of nearby SAM sites. If Orcas aren't
available, use grenadiers and bazooka men. They
can get inside the turret's range and take it out
without too much difficulty.
Build as
many mammoth tanks as you can, then build some
more. These suckers may be expensive and slow as
molasses, but they can do some damage quickly.
They can also take round after round of attacks,
and they will slowly repair themselves to half
strength.
Destroy the
Nod power plants before attacking an Obelisk of
Light. Without power, the Obelisks -- and usually
the Nod base -- are useless.
If At
First You Don't Succeed...
We've
received a report that you failed to blow up the
airstrip in the sixth mission -- so now you've
been sent back to do the job right. Of course,
it's going to be harder this time -- one of the
hardest challenges you'll face -- but we have
some data that will help you come out alive.
When you
start out, you land on the shore with only part
of your unit. Nod forces waste no time in
attacking you as you await reinforcements. The
strategy here is simple: Kill or be killed. The
goal: Survive with your two tanks and as many
units as possible. Gradually move your remaining
units up above the first tiberium field. The
farther north you go, the less distance your
harvester will have to travel later on, but it's
harder to stay alive in the beginning.
Start
building two forces. Place one north of your base
to protect your harvester, put the other down
south to guard your base. As the mission
progresses, you will slowly move these two forces
closer to the Nod base. It is critical that you
build two harvesters during this time to keep the
money flowing in quickly. When the nearby
tiberium runs out, your harvesters will go after
a new field in the middle of the map. Advance
your northern force just past the entrance of
this field, and send some tanks and HUMVEEs in to
take out the Nod turret.
Then move
your southern force around the bend and through
the neutral village. Turn right and head up the
passage toward the Nod base. Now start building
up both your forces. Once you have a couple of
battalions of grenadiers and tanks, you will have
no problem wiping out those evil Nod forces.
As a member
of the Brotherhood of Nod, you're at a
disadvantage. You don't have the technology that
the GDI forces have, and your commander, Kane,
likes to send you on nearly impossible missions
to test your loyalty. So here are some tips you
can use to defeat the GDI. Buy
flamethrower-equipped troops and vehicles. These
guys can take out groups of GDI forces in one
attack.
Use recon
bikes to scout the territory. They are faster
than any GDI vehicle, so you can uncover large
areas of the map and escape from attacking GDI
vehicles. You can also use the bikes as decoys.
Send one out into enemy territory and get the GDI
forces to follow you back into a Nod ambush.
In the
Heat of Africa
One of the
hardest Nod missions comes when Kane asks you to
recapture some technology centers (Mission 11).
The odds aren't good that you will survive, but
our operatives have come through with a clear-cut
plan to squash the GDI forces.
You start
out with just a few troops, plus your biggest
asset -- a commando. Move your force due south,
with your commando leading the way and killing
all enemy resistance. When you come to the river,
cross carefully through the tiberium field and
head southwest. Whatever you do, avoid the
harvester. Don't destroy it (you're going to needit) or fire at it (it will run you down).
Let the
harvester head south and follow it in with your
mini-gunners and bazooka men. Attack the two
guard towers. After they are destroyed, rush your
commando and engineers in to capture the
technology center and power plant. Then take over
the tiberium refinery while the harvester is
inside.
You now
have control of the first base. Unfortunately,
the GDI troops are going to attack you
relentlessly and you don't have much money.
Immediately build a Tower of Nod, then start
building bazooka men and two turrets. Place the
turrets in front of the refinery. These turrets
are probably your only hope of killing all the
HUMVEEs, APCs, and tanks that'll try to overwhelm
you. To keep your commando alive through all
this, move him up behind the refinery.
At some
point, you will notice you have a second group of
troops below your base. These troops can't cross
the river, but they can be used to destroy the
nearby village and reap the bounty from a hidden
crate. If you've
made it this far, you should be able to start
building up forces. As you do this, be wary of
bombing runs. The GDI planes will repeatedly hit
your construction yard. To avoid this, build a
repair bay next to your refinery; the planes willthen concentrate on it. You will have to repair
it a lot, but it reduces the chance of losing
your construction yard.
When more
ground attacks come, use your turrets and some
tanks as a line of defense. Use your commando to
take out GDI soldiers. And, at some point, place
a group of bazooka men along the shore to destroy
the GDI gunboat that keeps firing at you.
The key now
is to build a massive force of vehicles and
soldiers. When you have a large force, move the
majority up near the entrance of the GDI base;
they will go in through the front and take the
brunt of the damage. Move another unit around to
the far right side; they will go in at the top
entrance.
As you are
preparing to go in, harvest enough tiberium to
build a new power plant and an Obelisk of Light.
Build the plant. Buy the Obelisk, but don't place
it yet. Take a unit of engineers, recon bikes,
and soldiers up the left side of the base.
Now it's
time to attack. It's going to be bloody, but send
in all your units in front and on the right. Take
out the guard towers, and the base will be yours.
After starting the attack, break through the left
wall, capture the GDI construction yard, and
build your Obelisk of Light to the left of it.
This tower of power will help you easily defeat
the GDI forces.
Paths to
Glory
As you
progress through C&C, you will gain access to
more and more buildings. Here's the rundown on
what you can gain by building these structures
(keep in mind that you won't have access to all
of them until the final missions).
Global
Defense Initiative
| Tiberium
Refinery |
weapons
factory, communications center, silo |
| Barracks |
helipad,
guard tower, mini-gunner, grenadier,
bazooka men, engineer |
| Communications
Center |
advanced
communications center, advanced guard
tower |
| Weapons
Factory |
medium
tank, APC, HUMVEE, harvester |
| Repair
Bay |
mammoth
tank |
| Advanced
Communications Center |
ion
cannon, rocket launcher, mobile
construction yard |
| Helipad |
Orca
|
The Brotherhood of Nod
| Tiberium
Refinery |
airstrip,
communications center, silo |
| Hand
of Nod |
turrets,
SAM sites |
| Airstrip |
light
tank, Nod buggy, harvester, artillery,
recon bike |
| Communications
Center |
Obelisk
of Light, Temple of Nod, stealth tank,
flame tank |
| Temple
of Nod |
nuclear
strike (To gain access to this, however,
you must find the crates on levels 6, 10,
and 12.) |
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