Card codes
Select the "My Madden" option at the main menu. Select the "Madden Cards" option, then choose "Madden Codes"
to enter a code:
| Card | Code |
| Michael Vick Gold Card | A49H6R |
| T.J. Duckett Gold Card | P67E1I |
| 3rd Down (Opponent has 3 downs to get a 1st) | Z28X8K |
| 5th Down (Get 5 downs to get a 1st) | P66C4L |
| Bingo! (+75\% defensive interceptions) | J33I8F |
| Da Bomb (infinite pass range) | B61A8M |
| Da Boot (infinite field goal range) | I76X3T |
| Extra Credit (Points for interceptions and sacks) | M89S8G |
| First and Fifteen (Opponent must get 15 yards for 1st down) | V65J8P |
| First and Five (1st down yards set to 5) | O72E9B |
| Fumbilitis (Opponents fumbles +75\%) | R14B8Z |
| Human Plow (Break tackle +75\%) | L96J7P |
| Lame Duck (Opponent lobs passes) | D57R5S |
| Mistake Free (No fumbles or interceptions) | X78P9Z |
| Mr. Mobility (QB cannot be sacked) | Y59R8R |
| Super Dive (Diving distance +75\%) | D59K3Y |
| Tight Fit (Opponents uprights narrow) | V34L6D |
| Unforced Errors (Opponent fumbles when jukes) | L48G1E |
Special card unlocks
In addition to the normal way to unlock a card, some cards require a specific task to be completed:
Card 2: Earn a Gold in the All-Madden Chase and Tackle drill.
Card 30: Earn a Gold in the All-Madden Coffin Corner drill.
Card 38: Earn a Gold in the All-Madden Ground Attack drill.
Card 42: Earn a Gold in the All-Madden Precision Passing drill.
Card 52: Earn a Gold in the All-Madden Swat Ball drill.
Card 99: Earn a Gold in the All-Madden Trench Fight drill.
Card 104: Earn a Gold in the All-Madden Clutch Kicking drill.
Card 147: Earn a Gold in the All-Madden Pocket Presence drill.
Card 195: Earn a Gold in the Ground Attack drill.
Card 197: Earn a Gold in the Clutch Kicking drill.
Card 199: Earn a Gold in the Swat Ball drill.
Card 208: Earn a Gold in the Pocket Presence drill.
Card 209: Earn a Gold in the Trench Fight drill.
Card 210: Earn a Gold in the Precision Passing drill.
Card 211: Earn a Gold in the Coffin Corner drill.
Cheerleader and Pump Up Crowd Cards
Successfully complete the "Game Situation" challenges in mini-camp mode. The Cheerleader or Pump Up Crowd
Cards for the team used will be unlocked.
Madden Cards and game cheats
Get a gold rank in any event on the All Pro, Pro and Rookie levels in mini-camp mode.
Easy tackles
You can get numerous easy tackles with your MLB by using him during your kickoffs. Go to coaching strategies
and find "Kickoff". Assign the third player from the left to be your MLB. Assign the first two players on the
left as very slow CBs or FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If
you do not kick it too deeply, your MLB will be the first one downfield and will go unblocked into the return
man. Note: If you have the roster space and some money, create a CB and FS and make all of their
attributes zeros. You should have no trouble signing them to a contract. You can then use them on your kickoff
squad and they will almost never make it downfield. With this trick, in addition to the tackles your MLB gets
during the game, he will get one for every kickoff as well.
Easy pass
Go to the "I Formation" and select "Slants" as a route. The key receiver is "X". Wait one or two seconds then
throw to the key receiver, who will catch the ball almost every time.
Faster player improvement
Before playing under the All-Pro or All-Madden difficulty settings, play your franchise under the Rookie or
Pro levels so you can increase stats for your players easily. This will give them more attribute upgrades
throughout the season. The more yards your receivers or running backs get, the more points their ratings will
increase.
More effective running game
First, make a tight end. His name, college, etc. is your choice. When you edit his appearance, make him 6'8",
and 275 to 300 lbs. Then, make him have a muscular bulid in his body and arms. If you set his attributes ti
above average or better (overall between 84 to 99), when you run a play that involves running towards the side
the tight end is set, he will open holes and lanes that will enable you to gain 6 to 7 yards a carry.
Shifty jukes when running the ball
To have a higher chance of breaking tackles when running, press the Juke buttons according to which side you
want to run to.
Best play
The hook routes are the most successful plays to complete in the game.
Increased attendance in franchise mode
Before playing a home game, enter the "Owner's" menu and set your "Advertising" as high as possible. After you
play your game, return to the "Owner's" menu and set "Advertising" to zero, then simulate the rest of the games
for that week. You will not be charged for the advertising, but your attendance will be higher. Do this before
every home game to keep your attendance high without paying extra.
Signing players to low salaries
This trick will allow you to sign any player, no matter how big their default salary is, to a three year
low-salary contract. You must do this before starting a franchise. First, edit the player's attributes from
whatever they are currently down so that their overall rating is exactly 75. Depending on the position, you
should be able to achieve this by simply lowering one or sometimes two of their attributes. Make sure to make
a note what the original rating was so you can store the value later. Once all players you are editing are at
an overall rating of 75, release the players to free agency. After releasing each player (you may have to sign
some "no-name" players to your roster to maintain roster requirements, but you can release those temporary
players later), back out of the roster management screen to the main menu. Choose the option to "Continue
without saving" (this may not be necessary). Reenter the roster management screen and select "Free Agents." Go
to whichever team you want to sign the players to and start looking for your players. You should notice that
their new requested salaries and contract lengths will be for three years at a very low salary (depending on
the position). Once you have signed all of your players back (and released the temporary players), go back to
editing the players and return them to the original ratings. Note: According to the manual, your players will
become upset if they feel they are being underpaid for how good they are performing -- you will more than
likely have to re-sign some contracts throughout the year, but with the cap room you will save.
Note: This trick only works on contracts that have completely expired. During the off-season, instead
of resigning your players, edit them. Change their position to something that will lower their overall
ratings. For example, move a DT to a TE; or make your QB a WR. Then, resign the player. He will play poorly at
his new position, making him extremely cheap. Not all player positions can be changed, but a lot of them can --
especially the higher dollar positions. After you resign the player, move him back to his original position.
His overall rating will return without any negative affects. For example, it is possible to resign LeRoy
Glover to a six year deal worth $1.5 million with no signing bonus at the age of 32, with an overall rating of
97 by moving him to TE.
Getting good players
First, do a Fantasy Draft with any team other than the Falcons. Once you finish the training camp, preseason,
and five weeks in the regular season, look at the standings in the NFC East. You should see that the Falcons
are 1-4 or 0-5. Trade your first round pick for their first round pick. This usually works. If not, trade with
the next worst team.
In order to get a team that will last three to four years of dominance, must start with a team with lots of
long contracts in place (for example, the Lions). They have four or six, six and seven year contracts on the
good rookies. Trade for other players with long contracts. The first person you need to trade is the tight end
that makes $12 million a year. Kellen Winslow from the Browns makes a good replacement. Make sure to not build
too good of a roster, as your players have personalities and will get upset if they do not start, get the
ball, etc. However, a decent roll playing team with outstanding players at these positions will take it every
time. QB, HB, WR, or a second WR will not hurt. With DE/DT OLB/MLB CB SS/FS, 80-85 on every other player is
more than sufficient. Also, if you trade these players from the rosters before your franchise, you can then
edit them to make them better. However, be careful not to go too high on all of them, as they will all want
more money and cause major backroom problems.
Use the following trick to get high draft picks every year. Each year after pre-season, simulate or play the
games up until week 5. Check the standings to learn who has the worst record so far. Then, initiate a trade
with the worst team. Offer the worst team your first round pick for their first and third round picks. They
will usually accept. If they do not, find another team that is bad and offer the same deal to them. Once they
accept, you can then usually offer both of your third round picks to another bad team for their first round
pick. Then after the season is over, you will generally have two first round picks very high in the first
round. You will be without a third round pick, but it is well worth it for the two first round picks.
Use any roster. Take the thirrd string or very last player in your depth chart and edit the player. You can do
anything you want with him and his salary will be the same, no matter how bad or good he is.
If you find a great player as a free agent, you can sign him if you have a salary cap over $1 million. Just
give the player seven years and your salary cap will get lower, but will not go under 0.
In franchise mode, create an offensive lineman that is 45 years old. Set his years in the league to 27. Put
his stats all the way up, then sign him on free agency. Next, trade with any team and get any player or pick
you desire. This works best with getting first round picks, but can also get a lot of good players. Because he
is an offensive lineman, he will not have a huge impact on a team winning and will retire at the end of the
season.
In franchise mode, go to "My Team", then "Team Info". Scroll over to "Team Morale". Look under the other
team's morale for unhappy players. Those player will be easy to trade for.
Fantasy draft
The following players are selected in the rounds after their name. Therefore, you can draft them in the
previous round if you have a good draft pick. For example, pick #6 to 10.
Roy Williams(FS): 7
Tony Gonzalez: 12
Deangelo Hall: 13
Ed Reed: 8
Larry Fitzgerald: 10
D. Akers: 21
Shane Lechler: 23
Rashaun Woods: 31
Jim Kleinsasser: 20
Clinton Portis: 2
Brian Urlacher: 2
Steven Jackson: 27
Roy Williams(WR): 8
Lee Evans: 15
Dante Hall: 15
Reggie Williams: 16
Justin Smith: 5
Julius Peppers: 3
For example, if Brian Urlacher is drated in the second round, you must draft him in the first. If Dante Hall
is drafted in the fifteenth round, you must draft him in the fourteenth round. Note: These players are
always drafted in the round given; choose wisely.
|