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Punisher, The Cheats (PS2)

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 > Cheats  > PS2 Game Cheats  > P  > Punisher, The
Punisher (PlayStation2)Punisher (PlayStation2)
Manufacturer : THQ
Release Date : 2005-01-18

- Work with an incredible variety of realistic weapons - pistols, shotguns, submachine guns, rocket launchers, remote-detonation mines, frag grenades and sniper rifles

- The Punisher's training & experience let him turn almost anything into a weapon -- the fully interactive environments let you do the same

- Use Interrogation Mode to get information from criminals using the ruthless methods you've ever seen

- Relive special Punisher in-game moments from The Punisher War Journal

- Act out The Punisher's frustrations in some of the most intense, visceral action ever in video games!


PS2 - Punisher, The Cheats


Classic Punisher costume

Create a new profile and enter "NAILGUN" as a case-sensitive name to unlock the classic Punisher
costume.

90's Punisher costume

Create a new profile and enter "WOODCHIPPER" as a case-sensitive name to unlock the 90's Punisher
costume.

Modern Punisher costume

Create a new profile and enter "CEILINGFAN" as a case-sensitive name to unlock the modern Punisher
costume.

Cheat mode

Create a new profile and enter "V PIRATE" as a case-sensitive name, including the space. All missions,
challenge modes, punishment modes, armory, war journal stuff, comic covers, concept art, flashbacks, movies,
skins, and cheats will be unlocked. Note: Style points will not be awarded while this code is enabled.
Alternately, get a gold medal rank on the indicated level to unlock the corresponding cheat in an apartment
sub-menu. Note: You cannot progress in the game if any cheats are enabled.

Crazy Deaths: Lucky's Bar

Gun Splitters: Crack House

Infinite Ammo: Pier 74 Revisited

Invulnerability: All levels

No Reload: Stark Towers

One Shot, One Kill: Ryker's Island

Infinite Slaughter Mode: Takagi Building

Weapons

Successfully complete the indicated level to unlock the corresponding weapon:

.40 caliber submachine gun: Gnucci Estate

.45 caliber machine pistol : Chop Shop

.50 caliber semi-automatic pistol: Igor Baltiysky

5.56mm machine pistol : Grey's Funeral Home

5.56mm assault rifle: Central Zoo

5.7mm submachine gun: Fisk Industries

7.62mm assault rifle: Pier 74

Anti-tank weapon: Pier 74 Revisted

Auto shotgun: Takagi Building

Battle rifle: Stark Towers

Flame thrower: Igor Baltiysky

Grenade launcher: Pier 74

Hand cannon: Gnucci Estate

Machine gun: Grey's Funeral Home

Revolver: Lucky's Bar

Sniper rifle: Grand Nixon Island

Concept art

Get at least a bronze medal rank on each level to unlock concept art.

Comic covers

Successfully complete challenge and punishment modes to unlock all comic covers.

Alternate opening sequence

Allow the game to remain idle at the "Press Start" screen for about twenty seconds to view an alternate
opening with different dialogue and scenes.

Easy points

To achieve a high score, grab a human shield and use him. Shoot some enemies and try not to get hit. The
longer you go without getting hit, the higher your points get. However, if you somehow get hit your points are
rounded up and you must start again with not getting hit.

Easy style points

If you get hit once by your enemies, your style points will be on your score, and it would not be good enough
for a massive score. Always take your time. Do not rush into every room because there is no time limit. If you
are having difficulty shooting them, try aiming for precise headshots to kill them instantly. Use
interrogations first then do the quick kill on them. Watch your back and keep an eye on enemy numbers. Be
aware of where they are going to attack from and defeat multiple enemies without getting hit. This is the
easiest way to achieve style points. Additionally, try the Golden Skulls special kills. White Skulls are
special interrogation zones. If a mission's medal score seems to difficult for you on the stats screen, replay
the level for another attempt. Use the R3 fine aim mode for headshots. Mix up the violence in this game to
achieve style points. Headshots is the best strategy to take down heavily armored opponents.

Quick reload

Instead of pressing X to perform the action, keep switching between weapons to automatically reload them.
Additionally, press X to reload your gun then press R2 in any direction to perform another special tactical
reload. Both tactical reloads will work as long as you do not do it in the middle of combat. Try using it for
weapons that take a long time to reload, such as the M60 hell on earth machine guns.

Special kills

When you grab enemies with skulls over their heads, you can get information from them. In order to do special
kills, you must walk over to a purple skull shining out of the ground with the enemy. To do this, you must
grab him and take him over to the purple skull. Then, use his own method.

Interrogation

You can use interrogations on enemies to help reveal secret rooms, flashbacks, locations where you can find
weaponry, and other information. If the enemy's voice echoes, you have unlocked a flashback. To interrogate an
enemy, run up to him and press X (grab). Then press X(2) to perform an interrogation from punch, face smash,
choke, gun tension. For a general interrogation gun tension must be used with small firearms like the .45
pistols and submachine guns. Special Interrogations must be found by grabbing a human shield and taking him to
a white skull zone. You can always practice general interrogation or special ones. If performing interrogations
are too difficult, try the following tips:

Press Triangle to display a help screen with the special interrogations.

Turn on the subtitles to read what they say once interrogated. To do this, go to "Options" on the apartment
menu and choose "Closed Caption".

The bar at the bottom is their stress level status. Get them in the orange zone at the numbers should count
down from 3 seconds. If it reaches zero, you have broken the criminal.

Always weaken your enemies to stress them easier, but make sure they have plenty of life. The bar at the top
is their health status.

Try not to kill the enemy you are interrogating. It's an interrogation because style points will be lost if
you get too aggressive.

If you see enemies with a white skull above their head, it indicates you need that person. He may have
information on how to unlock an armory.

The orange bar will keep getting smaller as you progress throughout the harder levels, making it a more
challenging interrogation.

To interrogate harder enemies you may need to weaken them slightly. Use the Left Analog-stick and the
directions to control the interrogation.

Scared or disgusted enemies

If you get close enough (just slightly further than the Quick Kill/Grab point) an enemy will sometimes
(especially in the earlier levels) back off, wave his hands as if to say "don't shoot" then say similar to
"It-- it's you!!!!"; giving you time to shoot him. Also, sometimes by performing a quick kill near another
enemy, sometimes they will put a hand over their mouth as though they are about to vomit, and say something
similar to "I think I'm gonna be sick!" or "Oh my God!" followed by a vomiting sound. This also gives you some
extra time to shoot the enemy. Note: This does not work on all Yakuza gang members.

Flashbacks

Interrogate enemies normally. If their words echoes, this indicates that you have unlocked a flashback. Replay
the levels to unlock more of them.

Funeral home

When you reach the funeral home level, do not jump up and just shoot everyone. If you get out of the casket
and do a quick kill on everyone in the room, you will earn a lot more points. You should keep one of them
alive to use as a human shield. None of them have guns in that room.

Easy points at Stark Towers

At the end of the level, just before you destroy the helicopter and after all the enemies on the ground are
dead, stand just outside the last door (when leaving the building stay to the right, but turn back towards the
door). An enemy keeps respawning, and he comes out the same way every time. Grab him as soon as he comes out
and take him back inside to interrogate, then kill him. Go back outside and wait to do it all over again. If
done correctly, the helicopter will not hit you, and you can really rack up the point multiplier. Use all the
different interrogations you can and alternate quick kills with knock outs (Triangle), to boost the
multiplier. You can get up to 450,000 points to spend on character upgrades by doing this about one hour.

Fisk Industries in Challenge mode

For this Challenge mode to be completed, you must kill 39 of Fisk's men, not including Bullseye, without
reloading or picking up another weapon. After fighting Bullseye and after he jumps down to the next level,
point your weapon upwards towards on a hole in the ceiling and shoot at the boxes. The boxes will fall down
and a hidden guard will appear. He will not make himself known unless this is done. If you made it to the end
of the Challenge and notice that only one guard is missing, this is where he will be.

Defeating Bullseye

When in KingPin's office, throw grenades at him. Do not try to shoot him unless you aim for the head; bullets
do not hurt him. Just keep throwing grenades until he dies. Additionally, in the Fisks Industries level, you
must fight someone called Bullseye. Bullseye is a hired bodyguard for the Kingpin. He is called that because
he is always 100\% when using weapons, even with a firearm. You cannot hit him on the body. He wears advanced
armor that cannot be penetrated. His only weakness is his head. Just shoot him there. Do not stand there for
more grenades to appear to throw or for use with the assault rifle's grenade launcher. Once Bullseye is
defeated in stage 1, he will run to the elevator and disappear. In stage 2, you should be in a room with a
nail gun interrogation and a lot of boarded up beams. Stage 2 will commence once he says "Hey Frank, about
time you got here". Use the same strategy as before. Always aim for his head. Once his life is reduced to a
certain point, you can move on. Eventually you should finally encounter him in Kingpin's office. Do the same
thing here. Once he has no remaining energy, you have defeated him.

Defeating Bushwacker

To defeat Bushwacker you must do two things. First, aim for his head and fire. Eventually, his glasses will
fall off. Once, his glasses are off it is a free for all as long as you have some flashbangs. If you do not
have flashbangs, then just kill some henchmen and they will drop some. Begin launching flashbangs near
Bushwacker and he will get disoriented. When he starts moving around like he is drunk, start shooting him. He
will begin to fire his weapon, but most of the time he is inaccurate. He eventually will die after enough
damage is taken.

Defeating the chopper at Stark Towers

When you reach this part of the level, you may be compelled to take the sniper rifle to your left. You can if
desired, but it is not required. If you want to get out quick, run to the middle rock near the edge (where the
chopper is flying). You will find an anti-tank launcher (rocket launcher) and what may be an unlimited ammo
cache. Try to aim for the man with the rocket launcher in the chopper (usually on the right). After you hit
him, keep firing missiles at the chopper. Make sure that you strafe (or at least keep moving), as there are
snipers in almost all directions around you.

Defeating Jigsaw

Jigsaw is quite possibly the easiest fight in the game (if played smart). First, take out Jigsaw's jet pack.
Simply walk over to a cargo crate. Make sure that you can see Jigsaw, but he cannot see or hit you. If you
wait, Jigsaw will come to you. When he gets close enough, run under him. Then, just shoot his backpack and
stay under Jigsaw. After a little cat and mouse, an intermission sequence will play. Jigsaw is now on foot.
Jigsaw's way of defense are ten fast blasts and a large plasma ball. You will need to run in between boxes to
throw him off your path. Run around until you see a guard, then finish him quick. The guard will drop a RAM
explosive. These are used by walking up to a wall and pressing Secondary Fire once (while RAM is selected).
The charge is now armed and ready for detonation. Get Jigsaw's attention by letting him see you. He will run
after you. When he gets near the RAM, press your Secondary Fire again (maintain safe distance) and an
explosion will blow off a piece of Jigsaw's armor. Repeat this procedure until Jigsaw falls to your
punishment. Additionally, when you are fighting Jigsaw, get under him when he is in the air and shoot his
jetpack. When he turns around, get behind him and shoot him again. Plant mines on the ground and detonate them
when he walks by to finish him.

Defeating the Russian on the island

When you get off of the gondola, take a right into the shed. Do not go to the launch pad yet. Get the
ammunition for the sniper rifle. Leave the shed and make a right to the steps to the missile launch pad. Walk
up the steps and the Russian will say "We have to stop meeting like this, Big Boy!". He will stay on the
catwalk above, throwing flaming barrels at you. Shooting him is useless. Watch the Russian through your more
precise aiming (it is easier this way). When he lifts a barrel, he will walk a little way, lift it above his
head, and it will catch fire. Shoot the barrel while it is on fire before he throws it at you. It will explode
in his face. After two or three explosions, guards will begin to appear from the right and left sides of the
map. Take them out if they give you a problem, however try to focus on the Russian. After the Russian's life
gets half-way down, an intermission sequence featuring him catching ablaze will play. He will then jump down
and chase after you. Get him to chase you into the piles of barrels scattered in the corners of the map. There
is one barrel in each pile that will light (usually the brightest one). Get the Russian to walk into the barrel
and it will ignite. Then, shoot the barrel to blow it up on the Russian. Be careful not to get too close or you
will sustain damage. After about four to five explosions, he will be defeated. Note: If the Russian runs into a
guard, the guard will also catch fire.

Captain American and Sunfire reference

In the Takagi Building, after you interrogate a member of the Eternal Sun he runs into the bathroom to
distract Yasuke. He then asks Yasuke who would win in a fight between Captain America and Captain Japan.
Yasuke says that there is no Captain Japan, that his name is Sunfire, and that Sunfire would probably win.
Captain America is from the Captain America/Avengers comics and Sunfire is from the X-Men comics.

Comic book reference

In the Funeral Home level, one of the Gnucci's tells you that you can get in a room by tilting the statue in
the bedroom. The statue is that of a polar bear. This is a tribute to Garth Ennis' "Welcome Back, Frank"
comic, because Ma Gnucci is mauled by a polar bear in the zoo after Frank punches it in the face.

Daredevil references

When in Lucky's bar, two men will be talking. One asks "Who do you think would win in a fight between
Daredevil and Sonny Corleone?" The other one will say, "You idiot. Daredevil's a comic book character."
Daredevil comics were made by the same company that made The Punisher comics. The irony is that later The
Punisher's lawyer is Matt Murdoch (the real life identity of Daredevil). Also, later two Yakuza will be
talking about Daredevil talking on one hundred of their men hopped up on some drugs. Additionally, after the
battle with Bullseye, Frank's blind lawyer Matt Murdock (Daredevil's alter ego) comes in and Frank fires him.

Half-Life reference

At the beginning of the Stark Towers level when the Yakuza start their attack, the scientists working behind
the glass talk about an interdimensional portal, and one refers to the other as Doctor Freeman. Gordon Freeman
is the main character in the popular Half-Life game series by Valve Software.

Hulk reference

Go to any laptop during game play and look directly at the screen. The figure of the Hulk will appear,
flexing.

Iron Man reference

When the chopper first starts shooting at you, Iron Man flies in to give you a quick heads up. He then flies
around the corner of the building.

Programming reference

In Fisk Industries, when you interrogate the man to ask how to stop the turrets, he tells you the access code
is "217". That is the area code for Champaign, IL, where the game was developed.

Sesame Street reference

If you choose to side with the Mafia at the slaughterhouse, when you get to a certain point you will hear two
men. One will say "Damn they killed Ernie!" The other will say, "First Bert, now Ernie. We'll get those
bastards." Bert and Ernie are the names of Sesame Street characters.

Spider-Man reference

During the intermission sequence immediately after the Crackhouse level, look closely at the license plate of
the car that tries to hit Frank. Notice that it reads "ASM129". The Punisher first made his appearance in
"Amazing Spider Man issue #129".

Writer reference

The first guard you encounter in Ryker's will be held up by a prisoner. The prisoner refers to him by the name
"Dixon". He is named after Chuck Dixon, a writer for the Punisher comics, Daredevil comics, and
Marvel Knights comics.

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