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Splinter Cell: Double Agent Cheats (PS2)

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Splinter Cell Double Agent (PlayStation2)Splinter Cell Double Agent (PlayStation2)
Manufacturer : UBI Soft
Release Date : 2008-05-30

- Double agent gameplay and branching storyline - Play both sides and decide between opposing NSA and terrorists objectives. You choose who's priorities to support, and who's to undermine. Your actions affect the story and gameplay, leading to shockingly different endings

- Upgradeable weapons and gadgets - As you progress get access to upgraded prototype gadgets and weapons, like improved night vision, based on your choices and covert skills

- Authentic double agent tactics - Use realistic tactics, based on testimonies of actual undercover agents, to sabotage the enemies' plans

- Don't blow your cover - Steal, destroy, kill, and evade the authorities. Do whatever it takes to make your mark and gain their trust

- A world of International espionage - Go from Shanghai and Cozumel to America itself, where New York City and Los Angeles are threatened by the terrorists' agenda of destruction


PS2 - Splinter Cell: Double Agent Cheats


Elite mode

Successfully complete Solo mode on any difficulty setting to unlock the Elite difficulty setting.

Bonus equipment

Successfully complete the indicated special objectives in Solo mode to unlock the corresponding item:

Electric Lock Pick: Primary objectives in JBA HQ 1

EMP Device - Enhanced: Primary objectives in JBA HQ 1

EMP Grenade: Secondary objectives in the Iceland Assignment

EMP Grenade - Attachment: Secondary objectives in the Cozumel Assignment

Explosive Sticky Camera-Attachment: Secondary objectives in the Iceland Assignment

Frag Grenade - Attachment: Primary objectives in JBA HQ 3

Gas Grenade: Primary objectives in JBA HQ 1

Gas Grenade - Attachment: Secondary objectives in the Cozumel Assignment

Hacking Device - Force Hack Upgrade: Primary objectives in JBA HQ 2

Hacking Device - Software Upgrade: Secondary objectives in the Shanghai Assignment

Night Vision - Enhanced: Primary objectives in JBA HQ 3

Shotgun Shell - Attachment: Secondary objectives in the Okhotsk Assignment

Smoke Grenade - Attachment: Secondary objectives in the Shanghai Assignment

Sonic Grenade - Attachment: Primary objectives in JBA HQ 2

Ultrasonic Emitter: Secondary objectives in the Ellsworth Assignment

Wall Mine - Flash: Secondary objectives in the Okhotsk Assignment

Wall Mine - Stun: Secondary objectives in the Ellsworth Assignment

Alternate endings

Successfully complete the following tasks to get the corresponding ending:

Ending A - Good: Have your NSA trust above 33% and save at least two of the three targets (Crouse Ship,
Hisham, Lambert).

Ending B - Normal: Have your NSA trust below 33% and save all three targets (Crouse Ship, Hisham, Lambert).
Alternately, have your NSA trust above 33% and destroy two of the three targets.

Ending C - Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust
below 33% and destroy two of the three targets.

Getting back to cell in Ellsworth Penitentiary

When you sneak out of your cell by crawling under the bed and getting the walkie-talkie, you must get back
within the time limit. When you are up on the grating, instead of taking the pipe down drop off. You will
knock out a guard. Then, go back to your cell and act normal. The grating is the only way down.

Bomb defusing in Okhotsk, Russia Part 2

In Mission 6: Okhotsk, Russia Part 2, after talking with the Captain he will reveal that he has rigged the
bombs to go off. Emile Dufraisne will tell you that they are in the machine room. Look for a crawl space near
you. Go through it and down the ladder. Once you are in the machine room, disrupt the light near to the ladder
with your OPC and the camera that you will find nearby. Then, go to the first bomb (you will recognize them by
a green light) on the same level as you are on. You can defuse them by cutting the wires in a particular
order. The wire you have selected for cutting will be highlighted in green. You will know which wire to cut by
a short vibration from the controller. When you select the wire the Captain will say that you now have three
minutes. The rest of the bombs are located in the machine towers (two of them) and one is upstairs roughly
opposite of the first bomb. Note: There are three guards in the room. It is recommended to quick save
the game before attempting to defuse your first bomb so that you have an idea of how it is done.

Defeating Emile

Make sure you have a flash and frag grenade and full life. There is a lifebox near the door outside of where
Emile is on the right wall. Go outside to Emile and an intermission sequence will begin. Once it has finished,
on your left may be a laser beam. Wait for it to go off. When the laser goes off and Emile is done shooting (he
will begin again), roll to the next chair or bench. Wait until he is finished shooting again. Continue doing
this and go up for the fence/rail. Jump onto it. Go down from it and then take Emile out. Walk away for one or
two seconds, and make sure you can drop the flash grenade near Emile. Shortly after it is dropped, put your
frag grenade in the same place. Emile will not see you drop it and will be defeated. Then, read the computer
and defuse the bomb. Note: Take your time.

Disposing Hisham's body

If you are going to kill Hisham, wait until he is down in the parking space. Kill him and pick up his body.
Walk to the back of the red car and put him in the back. Press Place Charge and stand back. Detonate it and
the "Opportunity Objective complete - Dispose of Hisham's body" will appear.

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