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Super Paper Mario Cheats (Nintendo Wii)

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SUPER MARIO GALAXY COMMEMORATIVE LAUNCH COIN (Nintendo Wii)SUPER MARIO GALAXY COMMEMORATIVE LAUNCH COIN (Nintendo Wii)
Manufacturer : Nintendo
Release Date :

- RARE COIN

Mario Strikers Charged (Nintendo Wii)Mario Strikers Charged (Nintendo Wii)
Manufacturer : Nintendo
Release Date : 2007-07-30

- Use the Wii Remote and Nunchuk Controller provide to win the ball, score unstoppable goals and take control of the goal keeper to perform spectacular saves

- Each captain has their own set of skills, plus Mega Strikes where the iron ball splits up to five balls and flies at the goal

- Each stadium has various characteristics and contraptions you can use to your advantage & dominate the pitch

- Supports Nintendo WiFi connection service -- players can take part in tournaments with people from all around the world


Nintendo Wii - Super Paper Mario Cheats


Flipside's Pit Of 100 Trials

Successfully complete Chapter 1 and unlock the outskirt in Flipside to unlock Flipside's Pit Of 100 Trials.

Flopside's Pit Of 100 Trials

Successfully complete Flipside's Pit Of 100 Trials to unlock Flopside's Pit Of 100 Trials.

Pit Of 100 Trials bonuses

Successfully complete the Pit Of 100 Trials in Flopside twice to get the Bowser, Dark Bowser, Luigi, Dark
Luigi, Mario, Dark Mario, Peach, and Dark Peach cards.

Hidden mini-games

While in the coffee shop in Flipside B1, enter 3-D mode to access a gold pipe that will take you to an arcade
with three mini-games that use different functions of the Wii-mote. You can win prizes for top scores. A
fourth game can be unlocked if you have a Gold Card.

Flipside's Basement extra mini-game

Get the Golden card to unlock Flipside's Basement extra mini-game.

Inifinite 3-D mode with Mario

Successfully complete the Pit Of 100 Trials in Flopside twice to get Mario's card. This card allows you to
enable 3-D mode for an unlimited amount of time.

Easy experience

After you complete Chapter 5, go back to Chapter 5-4. Go to the pipe that Sapiens keep coming out of, then
jump on the block next to it and use Bowser's flame. He will keep killing all the Sapiens that come out. You
can get 7,500 to 10,000 experience points every minute.

Get 500 Coins, then go to the Flopside and buy a special item that is 500 Coins and gives 10,000 experience
points. Do not use it yet. Go to a world with a Slow Mo or Speed Up Flower and get one. Then, use it. You will
get 30,000 experience points instead of 10,000 experience points.

Easy Rubees

Buy a lot of Catch-Cards; SPs are optional. Go to a level with Amazee Dazees (the flowers that shoot music
notes). Catch as many as you can. Each Amazee Dazee card is worth 300 Coins.

Buy a lot of Life Shrooms in World 1-2. Cook them, then sell them in Flipside for 96 Coins each.

While in the VIP room, start spinning on the gerbil wheel, then jump to the right and run to the left. If you
are still on the side, hold Down. If done correctly, you should be sliding and moving faster. This is helpful
to getting a lot of Rubees.

Dashell Pixl

After completing the Pit Of 100 Trials in Flipside, you will fight a dragon, Wrecktail. This is a new version
of the first Boss, with the same attacks and same way to defeat it. Once you defeat Wrecktail, you will get a
new Pixl, Dashell, who allows you to run at very high speeds.

Piccolo Pixl

To get the Piccolo Pixl, you first must be able to visit Flopside. Visit Merlee on the second floor of
Flopside and talk to her on the opposite side of the crystal ball. Next, talk to Merluvee in Flipside. Talk to
Bestovious in Lineland. Talk to Watchitt in Yold. Then, give what Watchitt gave you to Bestovious. Give what
Bestovious gave you to Merluvee. Give what Merluvee gave you to Merlee to get a key. Finally, go to the first
floor of Flipside and open the locked door near the card shop. Go inside the house and open the treasure chest
to get the Piccolo Pixl. Piccolo puts enemies to sleep. There are also special walls with a drawing of him
engraved on it; you can use him to make the walls disappear, revealing secret items.

Pixl abilities

Get the indicated Pixl to unlock the corresponding special ability:

Barry: Shield yourself from enemy attacks and also counterattack. 

Boomer: Blow up objects. 

Carrie: Platform that can get you across dangerous areas. 

Cudge: Use a hammer. 

Dashell: Run fast. 

Dottie: Shrink yourself. 

Fleep: Flip objects that are stuck in the wrong dimension. 

Piccolo: Play special music that disintegrates certain objects. 

Slim: Turn sideways and squeeze through very narrow spaces. 

Thoreau: Pick up objects then toss them. 

Thudley: Shake the ground. 

Tippi: Use the your Wii-mote sensor to scan objects to learn about them and reveal hidden things.

Free hints

Whenever you get stuck, save the game near your current location. Then, take the return pipe back to Flipside
and go to the fortune teller. Once you have your hint, press Home and reset the game. You will return to your
save where you were stuck and the price of the fortune teller's services will never go up.

Style moves

After landing on an enemy to do damage, you can twist the Wii-mote in your hands and shake it to execute Style
moves. Holding Jump during this attack will cause you to jump higher, thus giving you more time to shake and
line up for a follow up attack. The more Style moves you do in a row, the higher your multiplier will be. This
will greatly increase the pace at which you gain levels.

Tiptron

At the end of the game, you will not have Tippi anymore. If you want a robotic version of Tippi, go to Chapter
3-4 (Fort Francis), and buy Tiptron for 999 Coins. Tiptron has the same advantages as Tippi. You can use him
the same way and shows you the same things.

Throw Boomer

You must first have the exploding Pixl, Boomer. Set him down, then quickly go to the menu, and select the hand
Pixl, Thoreau. Pick up Boomer, and you will be able to throw him at enemies or anything that looks like it
could be blown up.

Shortcut in Chapter 3-1

In Chapter 3-1, there is an underground portion. Near the end, there are elevators going up. Ride them up and
walk along the top. You will come to an area with three warp pipes. Take the middle one to end up much closer
to Bowser's castle.

Getting the Space Helmet in Chapter 4-1

When you first enter the door to Chapter 4-1, you will not be able to breathe and need to find a Space Helmet.
Exit and see Merlon. He will tell you he has something, but realizes he gave it away. Go to the third floor in
Flipside to find a kid holding a fishbowl. Speak to him and he will give it to you, but you must first find a
place to release the fish. Go to Flipside B1. Go to the right until you find a body of water. A dialogue will
appear, asking if you want to release him. Say "Yes" and he will be released. Go back to Chapter 4-1 and you
will be asked if want to use the helmet. Say "Yes" and you can continue.

Locked room in Merlee's mansion

When you have to pay 1,000,000 Rubees, earn 100 Rubees then find a man in red. Give him the 100 Rubees to get
the code to get in the VIP room. Then, get 10,000 Rubees and give it to another person in red. Note:
You must flip to find this one. He will give you the code to the safe, but you will need a certain Pixl to get
to it. To save money, the code to the VIP room is "5963" and the safe is "41262816".

Guessing the real Merlee

When you have to choose between the two Merlees, the real one will have a fly going around it from hiding in
the toilet.

Defeating Mr. L

When fighting Mr. L, if you lose too much HP and do not have any healing items, use Thoreau as your Pixl, and
wait for Mr. L to use a Shroom Shake. Just when he holds it over his head, use Thoreau on Mr. L. If timed
correctly, you will steal the shake from him. This can be repeated times as desired.

Mario series reference

Enter Room 2828 in the Castle Of Francis to find action figures and posters from other Mario games.

Wii reference

When you enter Francis' room (with the password "2828"), turn 3-D and look at the far wall and the
television. Look to the left, and you will see a Nintendo Wii system with a few games. It even has the sensor
bar at the top of the television.
Paper Mario: The Thousand-Year Door (Original Black Label) Not Players Choice or Best Seller CoversPaper Mario: The Thousand-Year Door (Original Black Label) Not Players Choice or Best Seller Covers
Manufacturer : Nintendo
Release Date :

- Great for collectors who don't want the yellow Players Choice or best seller covers.

Mario Party 8 (Nintendo Wii)Mario Party 8 (Nintendo Wii)
Manufacturer : Nintendo
Release Date : 2007-05-29

- Dozens of new mini-games, six new party boards and many new game modes

- Extra large mini games like Star Carnival Bowling and Table Menace

- With motion control you'll row your way through a river race, punch a statue to pieces, steer race cars, mopeds and go-karts, handle a balancing pole while walking a tightrope

- Shoot at Boos in a haunted house, drag and drop toppings in a cake-decorating competition, select the correct answers in game-show challenges

- Use the Wii Remote's Buttons - Jump and pummel your way through a football brawl, hop and run across a field of spinning platforms

Super Paper Mario (Nintendo Wii)Super Paper Mario (Nintendo Wii)
Manufacturer : Nintendo
Release Date : 2007-04-10

- Run through vibrant 2D worlds, stomping on enemies and breaking blocks

- With the press of a button, flip into 3D and find hidden paths, battle foes and uncover secrets hidden from 2D eyes

- Hold the Wii Remote sideways and control the game in classic Super Mario Bros. style

- Play as Peach and Bowser, both with their own sets of essential skills


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