Illustration Gallery
Successfully complete the game to unlock the Illustration Gallery.
Alternate ending
Successfully complete the game with all nine Life Upgrades to view an alternate ending.
Play as Sandwraith
When you reach the portal room for the second time, when you have to switch the time to the present for the
first time, the Prince will say that something is wrong. You must run the switches on the wall to make the
portal work correctly. Do not run the switches on the wall. Instead, enter the portal as it is and you will
switch the time to the present. Save the game, then exit and load the game. You will now be playing as
Sandwraith. In this mode you will constantly lose life and much more health when hit than in normal mode.
However your attacks will be very powerful and you are much more quicker. Note: Save the game on a
different file if you wish to continue the game as the Prince.
Do the same thing as instructed above, but do not exit the game. Instead, continue playing until you die, or
just jump into a pit. Either way, you must die a few times for this to work. Eventually when you retry and
come back to life, the prince's body will become completely invisible except for his swords and his head.
Note: You only have one chance to play the game in this form; if you die again and retry you will come
back as the sandwraith and will not be able to do it again unless you start a new game.
Glowing sword
Go to the Mystic Caves with a sword that can break walls. Pass the first gate that unloced to find a passage
divided by a pit with a switch on the floor. Jump into the pit and get through the breakable section of wall
at one end. Break the weapon rack that is behind it to get the glowing sword. This secondary weapon does a
large amount of damage, but with every use will also increase damage given to the Prince.
Hockey stick
After getting a sword that can break walls, return to the Central Hall during the Throne And The Mask level.
Turn the lever to cover the ground level gap. Follow the same path used to get the Life Upgrade in this area.
However, instead of entering the door, turn right and break the part of the wall with sand coming down with
your sword to find a weapons rack that is hiding the hockey stick weapon.
Pink flamingo
After getting a sword that can break walls, get to the Garden Hall (Present). Begin at the middle passageway
at the very top of the hall. Wall run to the rope, then wall run to the central platform. Turn to the left and
walk through the rubble that should be in front of you. Turn around and hold onto the platform you were just
standing on. Then, jump across the gap to the next platform. To your left is another platform with a switch.
Once there, use the switch then go back to the platform you were just on. Climb on the block that is now here,
then do a vertical wall run and jump to get to the beam above. Walk along the beam to the right then jump to
the ledge on the far wall. Follow the ledge until you find an alcove. Drop down into the alcove and use your
sword to break the rear wall on the right side. The pink flamingo weapon is hidden in the weapon rack. One hit
from it can knock anything except Bosses to the ground.
Rayman's glove
Get to the main tomb in the Catacombs. Exit this area to begin a Dahaka chase. Notice that the passageway
branches during the second and third Dahaka chase. Turn left here and find the weapon rack immediately to your
left. Break the weapon rack to collect Rayman's glove. One hit from it can knock anything except Bosses to the
ground.
Teddy bear
One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in
the clock (west) tower. There are three encounters with a giant golem enemy in the clock tower when you
initially go through it. The first is before you start negotiating the vertical climbing of the tower (past);
the second is atop the clock tower (past); and the third is stationary and throws exploding monsters in the
clock tower's second area (past). Look for the room where the second giant golem enemy is found. You need to
be in the present (find a time portal) and drop into the water-filled dead end past the golem's room. Break
the wall and retrieve the teddy bear. The teddy bear is almost unbreakable and does almost no damage, but has
the ability to restore lost life to the Prince with each successful blow on an enemy.
Old sword
On the ship where the game starts, look at the weapon that your dead shipmates have dropped (the humans, not
monsters). Most of them should be the sword you started with Prince Of Persia: Sands Of Time.
Defeating enemies quickly
Use the following trick to easily defeat any of the large enemies that require you to jump on their backs and
get hits. Use Slow (tap L) when you are climbing up its back. Once you get up there, start hitting it as much
as possible. Eventually, before time runs out or it has the chance to throw you off its back, you will be able
to stab it in the neck and it will fall. By doing this, you will only use one Sand Tank and it will be refilled
by its death. Note: Do not use any other Sand Tanks prior to jumping on its back, or else you will waste them
and not get them back too quickly. Note: You may have to use two Sand Tanks while on its back if it is
used too early.
When you are on a cliff or platform with areas to fall off and enemies start attacking in groups, just throw
them off instead of wasting Sand Tanks or fighting them all head on. This saves time, especially when you
reach The Cliff as the Sandwraith.
Defeating the first Boss
Block and do the attack were you jump behind her, and attack her twice. Remember to block immediately after
this or she will hit you down.
Defeating the Crow mini-Boss
Use the following trick to defeat the mini-Boss that is formed from the evil crow enemies encountered in the
beginning of the game after the ship level. Jump over him and slash him in the air repeatedly. By doing this,
he cannot hit you. You must wait a few seconds between attacks. Also, in the last two stages, you will be on
platforms; be careful that you do not fall off.
Defeating the mechanical tower Boss
To defeat the large Boss on the mechanical tower stage, continuously hold R to block, and dodge all his
attacks by pressing A while blocking. Control the direction of your dodge by moving the Left Analog-stick.
Note: Dodging to the left or right is best. Blocking his hits will not work, as you will die after four
hits. He has no armor on the back of his legs; when you get behind him, hit his legs and prepare to dodge
again. After a few times of doing this, he will fall to his knees. You will be able to jump on his back by
pressing A. Strike him in the head with your sword five to eight times. He will then throw you off if you do
not jump off in time. Repeat this three or four and he will die.
Roll under his legs (it is a lot easier than trying to go around) and slash at the back of his ankles. When he
drops to one knee, press A to climb up his back. About halfway up his back, slow down time and begin slashing
at him. You should be able to kill him before he can throw you off his back. Also, when he dies he gives you a
sand tank, so it is like earning it back.
Defeating The Dahaka
You must have all nine Life Upgrades to gain the final sword, The Water Sword, to fight The Dahaka and receive
the alternate ending. Before you enter the Central Chamber the second time, make sure you go to the pedestal in
the middle of the hourglass room to receive the Water Sword. Enter the Central Chamber to trigger the
intermission sequence. Then, chase the empress to trigger the alternate Boss fight with The Dahaka. This can
be a very tricky Boss (especially under the hard difficulty setting), and he may seem very cheap at first.
Immediately when the fight starts, trigger the Ravages Of Time attack against the beast. Do this twice, then
run around and refill your Sand Tanks. The Dahaka will try to shoot his tendrils up through the ground in
front of you. The best tactic to avoid them is to run around in a circle -- they will not touch you. After
your Sand Tanks are filled, go back towards him. When you get close to him, he will shoot tendrils out of his
stomach at you. Roll under them then activate Slow Time and hit him until his health is about half way down.
An intermission sequence will start, and the beast will be hanging on the side of the cliff. Run over to him
and use Ravages Of Time as much as possible. When his health gets too low, he will jump up into the center of
the stage and regain half of his health. This is when he becomes angry and things get tricky. He will try to
jump on you multiple times. Run around the stage collecting the sands, rolling out of the way when he jumps
towards you. If he misses you, he will try to shoot his tendrils at you; just run or roll away from him.
Eventually he will go back to shooting tendrils out of the ground. When your sands are full, run towards him
and use the same tactic as before. When your down to a couple of Sand Tanks, fill up again. The strategy is to
get his health as low as possible before he gets knocked to the side of the cliff, then use either Slow Time or
Ravages to kill him off before he jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword. Hang onto it until the Dahaka fight. Beat
on him as instructed above, but when he hangs on the ledge for the first time, slow time and hit him with the
Light Sword (not the Water Sword). He should die before he is able to jump back up. If not, you will defeat
him the second time.
Defeating The Empress Of Time
To defeat the empress of time for the last time, dodge all her attacks, especially the kicks. Do not let her
get near the girl in red. When only a little of her life remains, keep blocking and press Y or X.
A good but slightly cheap way to defeat the Empress of time in the normal ending is as follows. At the end of
the intermission sequence, immediately jump backwards towards the edge of the "arena". Simply back away off
the edge. It is impossible for her to attack the Prince while he is hanging from the ledge. Shimmy over a few
feet from her (she usually will not follow). Anytime you are ready, simply pull yourself up and do a three-hit
combo on her. If she blocks one of the attacks, jump back quickly to the edge to avoid a combo from her. If she
slows down time, immediately go back and hang from the ledge until time returns to normal. Doing so is a good
way to save your Sand Tanks until you find a better opportunity to use them. Once you feel like it, use one of
your own sand tanks to slow down time. Then use the X(3), Toward, A(6) combo. Once you finish this combo, jump
back towards the ledge. You may then choose to either use the three-hit combo or the Slow Time combo described
above. Any time she uses the whirlwind attack, just run away. Using your Sand Tanks to slow time for this
attack is not recommended, as it only takes away two to three seconds of the whirlwind. Try to keep all of the
whirlwinds away from the camera. By doing this, you can run towards the camera without worrying about hitting a
whirlwind. Once the winds are done, repeat the strategy discussed earlier. It may take a while to complete and
is cheap, but it is much easier than actually trying to dodge her attacks.
Defeating Shadi
This is an easy but precise way to defeat Shadi. Attack her until you hear a large "clank", which indicates
that she has blocked. Then, roll to the side of her. When this is done, most of the time you will be able to
get behind her and repeat the attack. You should get to hit her about four times (and possibly up to six
times) before she blocks. However, sometimes you may only hit her about two times before she blocks. You must
listen for the "clank".
Life Upgrade locations
1 (Past): After fighting the girl in black a second time, pull the large altar on ground level of the
sacrificial chamber to reveal a secret door. Go through the trapped hallway and get the first Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where the Prince has an intermission sequence
with the maggot man creature, go into the large courtyard-like room with a timed floor switch next to some
stairs. This switch opens a low gate at the top of the same set of stairs. Go through that trapped hallway for
the second Life Upgrade. Note: To obtain the second Life Upgrade without getting the power that slows
time, you must find the switch behind the barrels. Press the switch and wall ride up the wall, instead of
running up the stairs roll. If done correctly, you should make it a moment before the door closes.
3 (Past): This is done after the Serpent Sword is earned. Rotate the turnstile switch directly opposite the
facing of the metal nub where the Serpent Sword was used to create platforms to a door at the bottom of the
chasm. Use long wall jumping to slow the Prince's descent down to the level of the door. Past that door is a
trapped hallway that leads to the third Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is overgrown with vegetation and is directly
below a box and folding bridge puzzle. It is in the same vicinity as the first switch that turns on the water
for the Garden Tower. A break in the fencing allows the Prince to drop off and use ledges to access a door
underneath the overgrown vegetation room. The fourth Life Upgrade is past that trapped hallway.
5 (Past): When exploring the Garden Tower's second water puzzle, ledge up after turning on the water (but
before exiting the room with the turn switch) for the fifth Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy that throws explosives. One breakable
wall is a save point, but there is a second breakable wall on the other end of the room leads to the sixth
Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough giant Golem encounter, a ladder leads the
Prince to a Roman courtyard room. Two breakable walls are here -- one has a switch, and the other has the door
which requires Slow Time to access. The seventh Life Upgrade is past that door.
8 (Past): After entering the Library, the Prince will need to pull out two bookcases to continue his progress.
Look for two circular ledge/beam structures (one of which will have a Ninja) after dealing with the bookcases.
One of the circular ledge/beam structures leads to a wall with three levels of ledges that may be
climbed/sidled. This is a detour to the eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee (girl in black) and a door shut
behind her. You then have to go up a set of platforms to finally reach the switch atop the room, just before
sacrificial pit. Go back there when you get a sword that can break walls. Make your way back up this room.
Look carefully when on the top platforms. There should be a set of metal bars in one of the wall that seem
damaged. There is a crate behind those bars. Break the metal bars with your sword. Bring the crate onto the
platform and look up. You can use the crate to access a passage in the roof to reach the ninth Life Upgrade.
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